USS Atlanta Regulations
The rules are not that complicated and will add to your skill as a member of the crew. We try as best we can to involve all the crew in the plots, and it will not matter if you are new to the role-playing experience or not. The rules will give you some background information as well as how the game works and who to go to for help if you find you need some. Because we are just one ship we try to keep it simple.
1. This is the character we will all interact act with and it must be original.
We do not do clones of Star Trek characters and we do not do Q or any superhuman heroes. You may use a character you find in the Star Trek books.
2. What position on the ship do you want?
You will need to create a background that will support that position. If you are new to the Trek simm then it is a good idea to start out in a junior role so you have time to work on the character's interaction with others and do a bit of reading up on the kind of things your character would be responsible for. The more believable, the better the chance you have of getting the position on the ship you want. If in doubt, ask the captain for a hand.
3. If you have no simming experience, you should start out as an Ensign (commissioned Officer, just graduated from the Academy) or as crewman first class (Non-commissioned Officer, just graduated from the Academy) and earn your promotions.
This information can be helpful in understanding how to do good postings, and improve your reading. You have to read the posts in the mailing list so you know what is going on aboard the ship and where you can interact. If the Captain is in his ready room you would not be playing darts with him in the Lounge. Just remember to make sure that you are not going to cause a story split. The more you post good, readable and believable posts, the more points you earn and the faster you get promoted.
,b>4. Those who start with a significant role-playing background should have no trouble adapting to the Atlanta.
You must read through the rules and the character creation info just in case we have a new idea or a weird rule. We are in this for the fun of it and the interaction with the rest of the crew is important if you want to build your character's personality.
5. I must stress that you fill out your application completely.
If I see an application for a position on the ship and do not see a history that would support the position, I will ask you to re-do it until I feel confident that you can support the position you are applying for. If I feel that you can not support that position I will offer you something else or ask you to go back and re-read the crew manifest and find something that will put less demands on you.
6. On the Atlanta we ask all players to post at least once a week.
I do not consider a post of less then 200 words a post, and will thus get no experience points awarded for it. At the end of each month the Chief of the department is to send in a report to the Captain telling me if everyone is posting and if there are any problems. There are other ships, as well as other fleets that have different posting requirements, but these are ours. If you fail to post after a 3-week period you will be dropped from the ship. If you're going on vacation or doing exams or the dog is sick (you get the idea), let the CO know and we will put you on the LOA (leave of absence) list. This will keep you alive until you can come back and continue playing. A LOA is a planned absence and I can even send you off to 'visit a relative' if you need time away. Please remember ALL LOA requests must be in writing and you can email them to me off list. So talk to the XO or CO if you need a break.
7. Promotions are determined by your postings, both in quality and quantity.
We have a page to show you the points system and as you will see it is up to the discretion of the Captain. If your post is great but it made a split in the story line I could go with it and try to work it in or if not I might reject it. There is one exception to your promotions. You can only go so high on the ship. You cannot be a Captain, and there can be only one Commander on a ship. If your character gets to the rank of Commander, he can decline his promotion, or receive it and be transferred off the ship. This means the character is retired from the game, and you will have to start a new character. The Captain of the ship has the final say as to the rank of the crew.
8. Ship characters have to stay in character.
If the Medical Officer just told the XO that she is pregnant, then no one knows but the XO. If the XO and CO are having a discussion and exchanging information about a mission and your character is not in the room, then you did not hear it. If the Captain says that we are on Red Alert, you do not go play in the holodeck. All alerts are posted on the Atlanta mailing list. You do not post the Captain coming to you with a problem, or info on a mission unless she has approved it. However, if the Captain or XO states an order within a post that affects other crew or the ship, then it is assumed that the order has been passed on down the line to all crew that are affected by the order. For this reason it is very important to carefully read all the posts. See Rule 10.
9. Every post has a subject; usually to do with the mission or as a reflection of the general idea of the post.
These can be as creative as you would like them to be. If you have an idea for a mission or a sub-plot send it to your Captain in writing who will approve or reject it, and will say why. If you see a post that is taking the ship off in another direction, you know the poster has permission 'cause if they don't then they will be demoted, and may be cleaning the transporter room tomorrow with their toothbrush.
10. Read the posts...
Make sure if you are going to be at a dinner with the doctor that she has not already posted that she is in the middle of an operation. If you want to have dinner with the doctor, ask her out after the operation is over. Follow what is going on aboard the ship. We would not have an evacuation drill in the middle of the Security Chief's wedding. Everyone's Bio will be up so go read it. If you're talking to a Ferengi you would not be intimidated by his height unless you're a dwarf.
11. Language and violence.
This means that there is no room for expressive violence and language. It's been decided that while there is plenty of diplomatic and peaceful missions in Star Trek, there's some violence as well. No need to leave out the good bits if that's what you want to write about... just make sure that your descriptions are appropriate and not over the top.
While some sexual infrigment is ok, remember that this is Star Trek - if you haven't seen it on the tv or movies, then we don't really want to see it in the game.
13. This is our universe and it must blend in with the Star Trek universe.
The Star Trek universe copyrighted by Paramount and our imaginations must blend. Even in this universe we like to keep it believable. You will not have the Queen of the Borg surrendering her ship to you. If the computer is down then you can't use it till it is fixed. If you are the Doctor you do not go and fix the computer - the engineer will do that. Also in this matter you should familiarise yourself with the Timeline of the rebellion universe.
14. On the Atlanta you are limited to one character.
When you start playing on the Atlanta, you are allowed only one character. However further on in the game if you have proven a good reliable player the captain can allow an additional RNPC (reserved non-playing-character)
15. If there is a problem on the ship with another player please try to work it out among yourselves.
If, however, it is being brought to others in the crew or you cannot resolve the problem, bring it to the XO and he and the Captain will sit with you both and help you work it out. Most of the time you will find a misunderstanding has occurred. i
16. Should a player make a complaint against the Captain or XO or another player, then it must be put in writing and sent to the person you lodge the complaint against as well as the Captain and the XO.
The Captain will have 24 hours to respond to the complaint.
17. Remember there is a chain of command and you are to follow it.
We all have ICQ or AIM or MSN so be nice and no swearing or calling down other players. Breaking the rules will result in a warning depending on how serious. Continuously breaking the rules or offending players can result in removal of the character from the game.
18. Don't ask questions through the mailing list; send them by e-mail to your CO/XO or other member off the list.
The USS Atlanta has a mailing list for OOC-topics. Atlanta-OOC@startrek-rebellion.com. We are all in this for the fun. If you are not having fun let the Captain know and he will try to help you. If and when you quit, do it off list after talking to your CO.
19. The CO/XO is responsible of keeping track of the posts and the plots.
The CO/XO will make sure the game is continuing properly, seeking to involve all players and all their plots. However at times the plots tend to interfere a lot and sometimes characters are not directly involved in any plots, for that reason all players have the obligation to help eachother and the captain to streamline the posting. This means to make sure that there are no conflicts between plots. Major plots are started by the CO/XO but can also be initiated, with approval, from the CO/XO by other players. Minor plots, mostly departmental plots or single character plots can be posted without approval of the CO/XO. In general, post whatever you wish to post, but if you feel uncertain about the effects of the post on the major plots contact the CO/XO
20. Joint posts.
It is recommended that you seek other players to do joint posts. This will enhance creativity and interaction between character. It also is a great opportunity to meet the players and talk about new ideas. However sometimes a player cant respond quickly which might interfere with the story line. When you have set out a joint post and the player(s) who were supposed to respond to you haven.t responded in 48 hours you may contact the captain. He will seek a solution to this and either finish the post with you or give you the clearance to play the other character. (Note that this is never allowed if you haven.t consulted the captain, and only the captain, for this see rule 21) MIRC, MSN and related chat channels are a great tool for JP's. You can use them to chat with other people or make a JP. I am online whenever I can. Join and chat, or even do a joint post with me or other players! We have our own chatroom in Mirc,
21 PCs, RNPCs and NPCs
No one, except the captain, is allowed to play some one else.s PC or RNPC. The only exception is rule 20. NPCs are an entirely different matter. NPCs can be played by anyone on the ship, and can be used at the will of the player. At some points some players may become attached to some NPC and they can request the captain to make him an RNPC. This means that the NPC gains a status where it cannot be killed, transferred off or used in any harmful or very dangerous way by any player except the ones who created it and the captain. However the RNPC is not a PC so it can still be played by anyone, with permission by either the controlling player or the captain.
22 . The Captain will enforce procedures on the USS Atlanta.
This means that your character will be held responsible for their actions. Everything that is written in character may very well be reacted to, and will have consequences for your character, good or bad. Along with promotions, there will be demotions if necessary. Extreme cases will result in extreme measures. Eg. reassignment off the ship (create a new character) or court martials, etc. Likewise, 'battlefield promotions' of rank or position will occur if the situation warrants it. Special Note: good roleplaying of your character can include involvement in disciplinary actions. Also you as player will be held to your role. Department heads have a great deal to do with the main story, and are obligated to help those in their department. The XO is required to oversee all departments and make sure that they work properly. Whenever your role as department head or as XO fails significantly, the captain has the right to transfer you back to another position after three warnings. When the captain falls out of his role significantly the department heads and the XO have the right to warn him and advice him on steps to be taken. The Captain cannot be resigned, be transferred off or be killed, unless he does so himself.
23. Experience points, awards and logs 24. Remember: its just a game.
From time to time people have duties elsewhere in real life. This means not everyone, not even the captain, is capable to be online every minute of the day. Also note that although we try to stick to the reality of the Star Trek universe, its by no means useful to judge other players. perceptions of that universe. Last but not least: This game is intended for fun and entertainment, make sure you are entertained and entertaining as well!
Enjoy the game!
24. Remember: its just a game.